1. Build your prototype
- Consider the context your users are likely to be in and which device they use more often. User behavior data can help you with this decision.
- Focus on the main questions you want to answer and don’t build too many different flows into it.
- Lookback is our tool of choice for testing. Here are some other research tools.
- Outline the task instructions and some intro and closing notes to guide you. Avoid using technical language and referencing other parts of the product that your participants may not be familiar with.
2. Test your prototype for glitches
3. Source and schedule participants
This can be a task for the designer or other stakeholders (product owner, CEO, CMO), depending on the organizational structure you’re dealing with. Participants can be current users or part of the product’s target demographic.
- Watch for biases that might skew your test results. I.e., you don’t want to have only people who are young and tech-savvy if your user base is mainly composed of boomers.
- Nielsen’s magical number is five, but it’s nice to have a few extra people, in case someone is unable to participate.
- What is being tested is your product, and their honest feedback is the primary goal of the test session.
- The impact of getting instant feedback from real people on a product still under development is very powerful and can help the entire team make better decisions about it.
4. Run the test
- Feel free to run more quickly through the prototype and skip some steps in the second go-round.
5. Follow-up
- As a rule of thumb, if three people had difficulties in the same point of the test, the UI needs to be fixed.
- Your insights must inform further decisions about the product.